Puppet Tools
Our tool of choice: Puppet Tools. The goal is to apply a small breathing effect that adds a bit of motion and activity to the scene. We need to make sure the movement is neither too frequent nor too slow, taking into account the scene, the character, and the environment.

With the Puppet Tool, we create points on the character. The main consideration here is to achieve the most lifelike result using as few points as possible. For an average, simple character, 6–7 points may be enough.

The generated mesh doesn’t need to be too dense, so a density value of 4 is sufficient, and the expansion value—except in special cases (e.g., shadows)—can stay around 3.

Breathing some life
For the breathing motion, we leave the leg points static. At the stomach/groin area, we raise the point very slightly. Then at the shoulders/neck, we move the points a little at first, and then move the shoulder points a bit more—imitating how the shoulders rise more during breathing than the neck/head.

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Tamás Bötkös, Lead animator, 3D artist |
